import getSelectedBlocks from './getSelectedBlocks'; export default (function (strategy) { return function (editorState, selection) { var contentState = editorState.getCurrentContent(); var currentSelection = selection || editorState.getSelection(); var startKey = currentSelection.getStartKey(); var endKey = currentSelection.getEndKey(); var startOffset = currentSelection.getStartOffset(); var endOffset = currentSelection.getEndOffset(); var isSameBlock = startKey === endKey; var selectedBlocks = getSelectedBlocks(contentState, startKey, endKey); var entityFound = false; // We have to shift the offset to not get false positives when selecting // a character just before or after an entity var finalStartOffset = startOffset + 1; var finalEndOffset = endOffset - 1; selectedBlocks.forEach(function (block) { strategy(block, function (start, end) { if (entityFound) { return; } var blockKey = block.getKey(); if (isSameBlock && (end < finalStartOffset || start > finalEndOffset)) { return; } else if (blockKey === startKey && end < finalStartOffset) { return; } else if (blockKey === endKey && start > finalEndOffset) { return; } entityFound = true; }, contentState); }); return entityFound; }; });